
In addition to the straight one-on-one matches, the game supports team play for up to eight players as well as capture the flag and king of the hill modes. We've had more fun playing against other flesh-brains in the multiplayer aspect of the game. It's almost as if the developers assumed that the game's difficulty equates to its potential for fun.

Since there's no way to issue orders while paused or adjust the game speed on the fly, you'll find yourself lagging behind the enemy AI almost immediately. The enemy always seems able to come at you within the first few minutes with as big a force as he can muster. It's in part because of the mission design and the computer-brain power that manages the build order for your opponent. Let your attention lapse for one minute and you'll be overrun and completely annihilated. They require constant attention and allow for virtually no mistakes. While the quantity seems like a bargain, the missions here are just too hard. When you factor in reloads and restarts, you're talking more about a couple of hours per mission. You'll definitely get your money's worth out of the campaign as many of the missions take upwards of an hour to complete. There are twelve massive missions for each of the game's three factions. Unfortunately, the story here is still just typical fantasy fare. The visuals have that cinematic quality that's rarely seen outside of the Blizzard brand. Though the actual content of the scenes is a little conventional, the production values are first rate. The actual events of the story are fairly standard but the game almost makes up for that with some really stunning cutscenes. They seem to have sprung from the shadows of the earth to make war on both beasts and men.

A new force called the Fallen is also entering the fray. Arrayed against them are the recently united tribes of beastmen, who can field a variety of savage and terrifying fighters. The Empire, the victors in the last war, are composed of human and elven allies. Taking place after the massive war known as the Rage, the new game finds three sides competing for supremacy. Consequently Armies of Exigo seems like an anachronism - a familiar but finely polished take on the previous generation of strategy games. Though this makes it a very traditional and ultimately unsurprising game, it also means that the developers have the benefit of five years of refinement to look back on. Armies of Exigo hearkens back to the days when every RTS that came our way seemed to be cast in the Starcraft mold.
